Source port of the Doom Engine for Gear VR
You will be offered the option to download freedoom (https://freedoom.github.io/) at first start-up. If you already own the full version of Doom or Doom 2, you can copy the WAD files to the DGVR folder on your phone to play. You cannot use this without a bluetooth/OTG control pad. The fun stuff: This VR port of the Doom engine features the following: * Based on the PrBoom engine Android port wrapped in the Oculus Mobile SDK * Supports WADS that are compatible with PrBoom/Boom/MBF * Command line params using a text file - there is a text file in the DGVR directory called extraparams.txt insert any command line params you may wish to use (for example: -nosound) Known Issues: - The Doom 2 WAD found in the Doom 3: BFG edition doesn't work with this port. The original Doom 2 WAD works fine - This port doesn't use an opengl renderer, but uses (an improved version of) the original Doom engine 100% software renderer. Because of this, it is quite CPU intensive. - Be careful, there's a good chance this might make you feel ill. I take no responsibility if it does, you should stop immediately. - The original engine code only allows you to look left and right, not up and down, I have worked around this to some extent by shifting the view up/down when you look up and down, but it isn't as natural. Unfortunately this is unavoidable without an opengl es 2.0 renderer. - FOV: Again because of the use of the original Doom software renderer FOV cannot be changed. - Only certain WADs have thumbnails, if you would like a wad to have a thumbnail added in the WAD chooser screen, then please let me know the name of the WAD and the thumbnail image and I will add it in a future release Legal Stuff: As the original Doom engine sourcecode is now GPL licensed, the full source for DGVR is available here: Doom is a registered trademark of id Software / ZeniMax Media Inc. DVR is not endorsed by, associated with, or in any way affiliated with id software or ZeniMax Media Inc. Screenshot taken from DGVR running the Freedoom WADs.
* Cycle through all weapons with the Y button (rather than just the two most powerful that have ammo)
What is SideloadVR?
SideloadVR builds custom GearVR .apks that include the user's signature file. This means that developers can share their ideas without going through Oculus Home and the global signing process.
SideloadVR is built on the idea of an open system, where developers can freely share their content with an extended tester user base.
If you are a developer and want to be included in SideloadVR, please fill out this form and we will get back to you.
Who is VR Bits?
VR Bits is creating immersive Virtual Reality content in cooperation with VR industry leaders such as Oculus VR, Sony, Samsung and Google. We love Virtual Reality and want developers to be able to share their ideas freely.